Not a shooter
This is a traversal and observation game. You walk, crouch, crawl, climb and lean through a real building at night with a headlamp and a finite battery. Tension comes from darkness, sound, structural instability and light management — never from anything that shoots back.
No instant-fail
A missed step costs stamina and makes noise. It does not kill you. Detection warns twice and resets locally — never from scratch. Checkpoints land every 60–90 seconds.
Earn the lights
Sequence the boiler valves and relay board in the powerhouse and lights come on across the whole map — permanently changing every later scene.
Read the walls
Around 25 collectible documents, photographs and audio logs. Each one is tied to a cited fact about the real site.
Four people, one radio
You play one of them. The other three are live on comms for the entire run — arguing, remembering, and losing signal as you go deeper. The role you pick is a perspective, not a separate campaign: same building, different way of seeing it.
Greg
Wants the void confirmed and documented so the history can't be sanitised again. Treats the building as an artifact and the people in it as footnotes.
Mike
Worked the wall from 1994 to 2002. Wants to walk out having proven to himself the place is just a building now. He already suspects what's down there.
Jsn
Wants the shot nobody else has. Frames risk as content; the camera is how he avoids feeling anything.
Lonnie
Wants to not be the reason something goes wrong. Defers to whoever sounds most certain. He's the only one who reacts to it as a place where people suffered.
The building is the point
Every wall, tower and corridor is modelled from research and site photography of the real Old Joliet Prison — the Gothic Revival limestone castle at 1125 Collins Street, opened 1858, closed 2002, now a museum. Rusticated quarry-faced stone, corbelled cap courses, octagonal glazed tower cabs on tapered shafts, and the specific way institutional paint delaminates: cream over mustard over blue-grey over bare block.
It is not Stateville
Stateville is the nearby prison with the round panopticon "roundhouse". Joliet has no such building and never did. Conflating the two is the most common error made about this site, and the game refuses to make it.
What's true, and what isn't
The prison was built with convict labour from limestone the inmates quarried on site. The men held there cut the stone that held them. That is documented, and it is why the story exists.
The sealed sub-level the game builds toward is fiction.
The game says so, on screen, at the end — and every other liberty is
listed in the repository's HISTORICAL-LIBERTIES.md.
The scenario is fictional and presented as sanctioned after-hours access. The real site is an operating museum that runs public tours — that is the legitimate way in, and the end cards point you at it.
Controls
Keyboard and mouse, or gamepad. Everything is remappable, and every audio cue has a visual channel.
Head-bob, motion blur, film grain and vignette are all independently
adjustable to zero. prefers-reduced-motion is respected on first
run. Subtitles are on by default, with speaker names.